However, the game was cancelled just four months later after players deemed it too repetitive, and multiple updates failed to fix the problems. Brawl Stars brought in the third-most revenue of any game in Supercell's portfolio, behind Clash of Clans and Clash Royale. Can game studios radically transform how they hire? This news comes from Sensor Tower, which is a mobile market research company. To reset your pass, please enter your email below and submit. Google Plays users made up the majority of revenue at $242 million or 57 per cent, while the App Store claimed the remaining $180 million or 43 per cent of the total figure. And the fans and player base of Supercell‘s Brawl Stars did not fail. Finland's Supercell reported profits of $577 million on revenue of $1.56 billion, down from 2018 profits of $635 million on revenue of $1.6 billion. 57% of total revenue stemmed from … The latest version of Brawl Stars 24.150 was released on . Appodeal's 2020 monetisation performance index unveils impact of COVID-19 on eCPMs of in-app ads, Quality Index: The week's best iPhone games - Swordigo, Zuma's Revenge! Launched worldwide on December 12th, 2018, the multiplayer mobile shooter has made the bulk of its revenue from South Korea with $94 million or 22 per cent originating from the country. Brawl Stars may well be on its way to joining its siblings Clash of Clans and Clash Royale as another reliable mobile gaming moneymaker for Supercell, at least according to the databanks of Sensor Tower.. However, as Sensor Tower points out, the game is seeing notable popularity in Asia. It's been a year since the launch of Supercell's fifth full release, Brawl Stars, and in that time the game has generated $422 million in revenue, according to Sensor Tower. South Korean players spent the most in Brawl Stars over the last year, contributing $94 million of total revenue. 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Supercell's Brawl Stars has generated $422 million in gross revenue from its first year, according to Sensor Tower. Brawl Stars earns $80,887 in estimated daily revenue and gets 19,670 daily downloads.Revenue, install, and rankings for top mobile games. Brawl Stars Revenue Reaches $6.5 Million as Supercell Confirms Global Launch. Monster Strike leaps up global top grossing charts, Hot 5: A new Harry Potter game, Coin Master's $500 million and Gen Z loves Supercell, East Meets West: Apple's App Store payment snafu, Pokemon Master's good start, and Huya's ESL deal, 2017 - the year not much happened in mobile games, says Verto, Hall of Fame: King CEO Riccardo Zacconi on building a mobile gaming powerhouse, The internet reacts to the Nintendo Switch reveal, The Promiscuous Gamer enters a Marvel Avengers Alliance (2) and meets his Dream Girlfriend. Tencent has landed another major title in the face of Supercell’s Brawl Stars which debuted in China earlier this month. However, when it came to global spend, Brawl Stars still trailed behind its older brothers as the third-best game in Supercell's catalogue in terms of revenue. Russia then grabbed third at 12 million or 8.5 per cent to round out the top three. Supercell’s most recent game, Brawl Stars, was launched worldwide in December last year. Matthew Forde is the staff writer for PocketGamer.biz and also a member of the Pocket Gamer Podcast. The average revenue per download equated to $2.90. 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Supercell's Brawl Stars has generated $422 million in gross revenue from its first year, according to Sensor Tower. HD, 29 notable mobile games released in October 2020 you may have missed, The Pathless: From Abzû to Apple Arcade headliner to launch, Pixel Noire Games’ Javier Barnes on how to benchmark, create and validate fun, Ubisoft's Leon Winkler on the need to reach out and engage with POC communities in games. Players on iOS then made up the remaining 35 million installs or 25 per cent. Today, the developer announced that the prize pool for its upcoming World Finals 2020 has officially reached $1 million. Brawl Star’s Chinese Numbers Look Promising. Watch Queue Queue. Launched worldwide on December 12th, 2018, the multiplayer mobile shooter has made the bulk of its revenue from South Korea with $94 million or 22 per cent originating from the country. The game has managed to bring in $17.5 million in gross revenue and clock 4.8 million downloads within seven days of launch, app tracking firm Sensor Tower revealed. After nearly a year and a half in soft launch, Supercell today announced that its 3v3 arena shooter Brawl Stars is finally getting a worldwide release next month.