A basic Fire melee build. I believe I used a Commando, since they're great at long range. I think of the Commando as the “Wizard” class of Too Human. However, once this effect knocks them in the air, continue firing, as every hit scored on an air juggled enemy counts towards your combo meter, granting you a ruiner or the use of the battle cry. I personally am playing the game right now and beserker champion defender are my 3 favorite classes but playin with beserker is fast kills and fast attack choose human alinment its better with these 3 characters b=roll click right stck to reload click all buttons to skip cutscenes :-p to lazy to figure out which one skips cutscene also use runes and charms awsomely helpfull when upgraded, Thanks for all the help you guys and gals ! The battle cry for this tree is called Smoothbore. As I always say, I like to use each character's unique skills as that make the game more interesting to me. The one you choose to play as determines your play style in Too Human. I'm going to give you the easy mode way to win the Unstoppables, ...but veangeance is a brutal beast not held by any cell ". Grim Dawn Commando (Demolitionist/Soldier) Build - Hot Drinks. Finally, you are a Human, and you capped your Need to Survive Skill as well as inserted runes, increasing your rate in conjunction with Rain of Iron of fire by additional 100%. For anybody but a Defender, rocket goblins are often that which will most send you on a ride with a Valkyrie. Main Co-op group benefit: Explosive radius. Personally, I love this spider. For example, say your bullets do 500 damage a shot, and you can fire 100 rounds a minute for 50,000 damage points every sixty seconds. (I dont like to assume gender). Now you have capped off Cut to the Bone (140% ballistic damage), and Gift of Gungnir (42% rifle damage). Adept of the Burning Spear increases your damage done with plasma based weapons by 42% There are many debates over which is better, plasma or slug, and I won’t get into that here, as they both have their uses. [Last Maxed Reatil Game] CoD MW2 [Last Maxed Arcade Game] DR2: Case Zero. A friend and I did the Unstoppable achievements about a month ago. In closing, I would like to add that I enjoy all of the paths on the Commando’s skill tree. Think about that. If you are a fan of standoff combat, effects, and explosions, or you just want to take a break from the sword wielding savagery of your Berserker and try something different, then the Commando is what you are looking for. It only takes 6 points to move down this tree, so you can easily max out Rain of Iron from the middle path, drop six points here, and then move down to take advantage of the rest of the non-ammunition specific skills. The first skill is pinning shot. His rifle should do all of the talking. When you first find Rifles with decent stats grenades are your best friend. The first tier skill for the Commando is Wrecker of Mead Halls. Bullet Tree. So if you are equipped with a high damage slug weapon, this skill can help you out tremendously. Oh, and roll a lot if you haven't figured out how awesome that is already. Too Human is a really fun game to play and all the classes seem really balanced. I have Commandos for both alignments and one is slug and the other plasma. All Commandos should max this skill out. While difficult to play at first, he becomes an overpowered “God of Guns” by the time you reach level 50. Liberal use of grenades early on in fights (especially when enemies are clumped together) makes everything much easier. Say you have a slug rifle like the Shrikes Last Word that does 313 points of damage. This skill grants a 14% chance that one of your shots will explode, greatly increasing damage done. Commandos have a harder time gaining combo meter than other classes. This is useful at anytime, whether you are a level 50 veteran or mid teens NOOB. IIRC levels are scaled to be much easier your first time around. All of these archetypes play and handle differently. You’ll often see them as single characters preceded by a hyphen (as in this case), or as longer words preceded by two hyphens. Favoring technological gadgetry and stand-off methods of warfare, the Commando specializes in the use of mines, countermeasures, demolitions, and rifles. Believe me, that is a long time to have a deployable anti-missile defense system. This is what most players consider the most damage causing path available to the Commando, and with good reason. Excepted from Darth's Interest in Commandos page. Perhaps more than any other character, the alignment you choose can benefit your chosen path greatly by either augmenting your existing skills, or providing you with ones you don’t have. My wit is steeled my blade is wet so sound. This is the reason so many people in co-op “kick” you from the game when you are a Commando. Unfortunately, due to quirks of history and human nature, options can take different forms in different commands. lets talk strats and builds. You will kill everything before they can swing their weapon. The terminus of this path is Ballistic Telemetry Feedback. When activated, EVERY SINGLE SHOT fired by the Commando or his co-op partner does an additional 140% damage when capped. You will see this proc quite a bit. © 2020 TrueGaming Network Ltd, All Rights Reserved. Was wondering if anyone could spare a moment to provide their preferred builds? Terminal Ballistics Analysis is very ideal for boosting your Warcry ability; You'd think a Human Commando lacks the firepower of the Cybernetic as they are denied Cannons but the alignment skills become very useful; The other bane of a Commando is the kind of Polarity enemies which absorb ballistic damage and become explosive upon death.