Source: Xanathar's Guide to Everything. View/set parent page (used for creating breadcrumbs and structured layout). For example, Dungeons & Dragons® is a trademark[s] of Wizards of the Coast. Casting time: 1 Action Combining that with the Expert Divination subclass feature at level 6, you can do a good deal of damage for VERY low spell cost. Range: 10 feet Components: S Duration: Instantaneous You attempt to interrupt an attack by psionically piercing through the mind of the attacker. Sorcerer, Spike Growth Edit Page Content. Mind Spike 5th Edition for D&D April 25, 2020 by Naveen Leave a Comment You reach the mind of 1 creature you’ll see within range. You reach into the mind of one creature you can see within range. © 2020 D&D Spells - Some rights might be Reserved. Mind spike, a 2nd-level spell included in Xanathar's Guide to Everything (p. 162), seems to use different damage dice for the base damage and for additional damage when cast at higher levels.. Creative Commons Attribution-ShareAlike 3.0 License. DND-spells.com is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. Create and save your own spellbooks, sign up now! For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at (www.wizards.com).. A spell from Xanathar's Guide To Everything. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. Casting Time: 1 action Range: 60 feet Components: S Duration: Concentration, up to 1 hour. At Higher Levels. 2nd-level divination. Level: 2 Even the target should make a wisdom saving throw, it simply by taking 3d8 psychic damage on a particular failed save, or of course half as much damage on a successful one too. Click here to edit contents of this page. The target must make a Wisdom saving throw, taking 3d8 psychic damage on a failed save, or half as much damage on a successful one. 2nd-level divination: Casting Time: 1 action: Range: 60 feet: Components: S: Duration: Concentration, up to 1 hour: You reach into the mind of one creature you can see within range. © 2016 Wizards. View wiki source for this page without editing. Stacks up to 3 times. General Wikidot.com documentation and help section. You reach into the mind of one creature you can see within range. Wizard, On a failed save, you also always know the target's location until the spell ends, but only while the two of you are on the same plane of existence. Warlock, You reach into the mind of one creature you can see within range. 2nd-level divination. Watch headings for an "edit" link when available. The target must succeed on an Intelligence saving throw or gain disadvantage on the triggering attack and become vulnerable to psychic damage until the end of your next turn. Mind Spike. Join our mailing list to stay up to date and get notices about our new releases! Duration: Concentration, up to 1 hour. Mind Spike, Variant (5e Spell) Mind Spike (5e Spell) 5e SRD: 4e Creatures 4e Classes 4e Races and Race Variants 4e Other: 3.5e Creatures 3.5e Races 3.5e Classes 3.5e Other: 3.5e SRD Unearthed Arcana 3e SRD d20 Modern SRD d20 Modern Homebrew Pathfinder SRD Pathfinder Homebrew 2.5e Homebrew: Still haven't found what you're looking for? Something does not work as expected? The target must make a Wisdom saving throw, taking 3d8 psychic damage on a failed save, or half as much damage on a successful one. Check out how this page has evolved in the past. Casting Time: 1 action. Casting Time: 1 action You reach into the mind of one creature you can see within range. For the item from Rune Mysteries, see Tower mindspike. Click here to toggle editing of individual sections of the page (if possible). Components: S. Duration: Concentration, up to 1 hour. Range: 60 feet XGE p162. Find out what you can do. D - Dunamancy Spell DG - Graviturgy Dunamancy Spell DC - Chronurgy Dunamancy Spell HB - Homebrew Spell R - Ritual Spell T - Technomagic Wikidot.com Terms of Service - what you can, what you should not etc. The target must make a Wisdom saving throw, taking 3d8 psychic damage on a failed to save, claiming as much damage on a successful one. View and manage file attachments for this page. As promised, it's a mixture of shadow and frost, so if they lock you out of frost in pvp/pve, Mind Spike is still spammable.