Even then it only shuts off fetches, manlands, utility lands, and although it stops Valakut triggers, it won't stop Tron. Through … Blood Moon makes it have the ability to produce red mana. (I forgot about that earlier). The order is: A) Self-replacement effectsB) Effects that modify under whose control a permanent would enter the battlefieldC) Copy effects (in this example, Vesuva's own ability)D) Everything else. Scenario 1: I control Blood Moon. The only card that comes to mind that might not be a dead draw mana fixer is [[abundant growth]] which is not acceleration just fixing + a card for ponza, Blood Moon - (G) (SF) (MC)Blood Sun - (G) (SF) (MC)[[cardname]] or [[cardname|SET]] to call - Updated images, https://www.mtggoldfish.com/articles/much-abrew-free-win-red-modern. If it copies the Forest, what happens to Vesuva? This hides the Moon from the sunlight. In the past, Rhadamanthus was right. In Modern, if you're running Simian Spirit Guide, you can cast it early sometimes but not reliably often. Sorry about the confusion. How brutal is a turn 2-3 [[Blood Moon]] / [[Blood Sun]]? Press question mark to learn the rest of the keyboard shortcuts. This blood moon occurs during a total lunar eclipse. (I forgot about that earlier). Ill check it out. I think you'll be playing it too late for it to really cripple anyone's mana base. The results of Scenario 3 with both Moon and Sun are the same as Scenario 1. Not necessarily. But has no mana ability with Blood Sun. When the rules tell us to: 614.12 "...check the characteristics of the permanent as it would exist on the battlefield, taking into account replacement effects that have already modified how it enters the battlefield (see rule 616.1), continuous effects from the permanent's own static abilities that would apply to it once it's on the battlefield, and continuous effects that already exist and would apply to the permanent.". We have to apply the results of the copy effect first before taking other things into account. I had something else typed here but now I'm confused. This site is unaffiliated. I have never used these cards but have an idea of a weird deck that might be able to play around them / maybe benefit. If you copy either Forest or Guildgate, Vesuva will still enter tapped from its own copy effect. There was a rules update that changed how blood moon / blood sun interacted. How brutal is a turn 2-3 [[Blood Moon]] / [[Blood Sun]]? In scenario 2, Blood Sun gets applied, and when you check what replacement effects modify how Vesuva enters the battlefield, you see a land with absolutely no abilities is trying to enter the battlefield and there are no replacement effects to apply. Blood Moon applies in layer 4 (type-changing effects) and Blood Sun applies in layer 6 (ability adding and removing effects) so we apply Blood Moon first – all nonbasics are just Mountains – and then Blood Sun causes them to lose their non-mana abilities afterwards, but they’re already just Mountains so they don’t have any! Not that I'm saying what I'm playing is common, but some versions of Tron are definitely ready to play it. TappedOut.js Blog Widget. The sun shall be turned into darkness, and the moon into blood, before the great and the terrible day of the LORD come. In Scenario 2 with Blood Sun, the Sun won't really do much. I may have been coming at this from the wrong direction earlier. Acts 2:20 | View whole chapter | See verse in context The sun shall be turned into darkness, and the moon into blood, before that great and notable day of the Lord come: So Vesuva entes the battlefield untapped as a land with no mana abilities in all three. Blood Sun is the most exciting Rivals of Ixalan card for Eternal formats. The Gatherer ruling quoted by pskinn01 is essentially for any possible land other than Vesuva. Its from Eli Shiffrin, the mtg rules manager and another wizards employee in the comments about Vesuva. Today we’ll explore its possible uses and some of its rulings, since the card can lead to some weird scenarios. Dimir Aqueduct enters the battlefield untapped under Blood Moon. It seems most decks that use red are more interested in using it for weird interactions / discard, rather than the removal it once offered with bolt since push was printed. Which is why Blood Moon's gatherer page got an update similar to the one for Blood Sun that I posted earlier. Ohh cool thanks! I was treating the Blood Moon/Sun ability as a replacement effect but it's totally not. The sun turned black like sackcloth made of goat hair, the whole moon turned blood red, ( Revelation 6:12, NIV) While many Christians and Bible scholars believe Earth has already entered the end times, the Bible says one blood moon will not be the only astronomical sign. Not necessarily. If Blood Sun was on the battlefield already when Cavern of Souls entered, then the third ability will produce mana that can't be spent on anything. A blood moon is a non-scientific description of the Moon's sometimes-rusty colour when it goes through a total lunar eclipse.. Less commonly, the term 'blood moon' can also refer to a series of four total lunar eclipses, so long as they are observed from one place within a two year period. Please join us in the conversation over on this thread! Downvote this answer if you find it unclear or not useful. And yea that is a very good point, fetch's main power is thinning the deck, and unless you are ramping with spells I am not sure what cards you could do to not compete/ provide dead draws later on and not give the opponent a nicer mana base. In Scenario 1 with Blood Moon, Vesuva will still enter tapped if you apply the copy effect, as that's part of what its copy effect does. Not close to the deck I had in mind but thanks it might line up with the question. Frankly, I'm not sure if there's a manabase that can work, though Mike Flores are others are certainly trying. Ponza comes close ... with 21 Lands and 10 accelerants (i.e., mana dorks + Utopia Sprawl), the deck has a >75% chance of 3-4 mana on Turn 2.